Every Auren is born from math. Every Colony is forged by strategy. Every victory is written in the smart contract, forever.
What is Eldorim?
Eldorim is a deep strategy Web3 game with real collectible depth. Players collect Aurens — entities with stats, virtues, genetics, and unique visual identity — and guide them through progression from mint to endgame.
Unlike NFT projects that only ship images and metadata, Eldorim is a game protocol: rules, economy, achievements, and art live in one integrated stack on the Shape blockchain.
| Parameter | Detail |
|---|---|
| Project | Eldorim |
| Network | Shape L2 (testnet live, mainnet on roadmap) |
| Standards | ERC-721 (Aurens) · ERC-1155 (14 item types) |
| Scope | On-chain SVG art, genetics, seals, placement rules, item economy |
| Scale | ~385k LOC · 17+ contracts · 5 factions |
| Status | Phase 1 complete · Phase 2 finalization · Phase 3 groundwork done |
The world is structured in three phases: Phase 1 is 100% complete; Phase 2 is being finalized; Phase 3 design and development groundwork is complete.
Why Eldorim is different
| Dimension | Eldorim | Typical NFT |
|---|---|---|
| Art | Fully on-chain — no IPFS, no gateway | External link |
| Stats & genetics | In contract storage — verifiable | Off-chain JSON |
| Mint | Cryptographic signature — client cannot forge traits | Random or admin |
| Endgame | 200 on-chain placement rules | Simple staking |
| Scarcity | Asset lock in CoC and Master Colony | Ad-hoc |
| Global pressure | Beara — dynamic difficulty as ecosystem grows | Fixed |
In one sentence: Eldorim is a collectible strategy universe that implements SVG, DNA, Seals, placement rules, and endgame achievements in one integrated stack on Shape L2 — with a real item economy, not cosmetics.
Player journey — from mint to Master of Patterns
| Stage | Status | Description |
|---|---|---|
| Mint & Economy | Live | Core game loop — Mint, Wheel/Spin, Arsenal (8 tools), Chrono Store, multiplier tickets |
| Chain of Command | Live | 40 Leaders, locked Aurens, real achievement |
| Genesis Ascension | Live | Genesis NFT per wallet with on-chain art |
| Master Colony | Live | 40×5 = 200 placements; full seal = Master of Patterns |
| Master of Patterns | 200 Seals | Endgame achievement layer |
| Colony NFT | Phase 2 | Next product layer — finalization in progress |
Product strengths
Real permanence
Art, stats, and achievements are fully on-chain. The team cannot change art. Metadata rug is impossible — assets are permanent and provable.
Gameplay depth
200 placement rules, genetics, and the Beara Engine drive real retention. A full seal requires 200 strategic Aurens — not passive staking.
Multi-layer scarcity
Chain of Command and Master Colony locks prevent double-dip. Every seal shrinks liquid supply.
Item economy
14 ERC-1155 types, ETH store, and spin loop create revenue beyond the mint event.
Shape L2 native
Low gas, fast transactions, aligned with the gaming chain ecosystem. Testnet live; mainnet on roadmap.
Generative identity
Compound names are provable on-chain — real social proof. "Maxed Echo Twin, Soul Sync" is verifiable, not arbitrary.
Security — adversarial by design
| Measure | Outcome |
|---|---|
| Oracle-signed mint | Client is not the trait authority |
| Anti-replay | Replay attacks blocked |
| Commit-before-reveal | Spin reroll impossible |
| Rate limiting | Bot / grind constrained |
| Secure wallet session | Ownership proof without key exposure |
| Server-side validation | Authority resides in backend |
| Role-based admin | Sensitive operations restricted |
| CSP / HSTS / Sentry | Production-ready observability |
Implementation details remain internal to avoid exposing attack surface.
Performance and UX
Shape L2 · Web Worker legion · Dual-pool loading · TanStack Query · GSAP motion · Vercel Speed Insights · Next.js 16 / React 19 · Wagmi / RainbowKit
UX is built for large collections — not a demo with 10 NFTs.
Scale and status
| Milestone | Status |
|---|---|
| Phase 1 — Core + CoC + Genesis + MC + Frontend | 100% complete |
| Vercel production | Live |
| Phase 2 — Colony NFT | Finalization in progress |
| Phase 3 — Design & dev groundwork | Complete |
| Public mainnet | Roadmap |
~385k LOC · 17+ contracts · 200 MC rules · 5 factions · Hardhat + Vitest · CI-gated deploy
Market opportunity
Market gap
- Shallow PFPs with no depth
- Off-chain gameplay
- IPFS metadata with server risk
- Artificial, non-enforced scarcity
Eldorim moat
- 200 on-chain rules + endgame
- SVG stack — months of Solidity graphics engineering
- 5-faction brand + Beara narrative
- 12–18 months of real engineering
Revenue streams: mint · store · items · royalties · Colony / partners
Capital use: mainnet · audit · growth · mobile · Phase 2 launch
Summary
Eldorim has made the blockchain a game engine — not a database.
~385k LOC · 200-rule endgame · adversarial-by-design security
This is not "another NFT." This is a world — and the world lives on-chain.
